Showing posts with label Mario Kart 8. Show all posts
Showing posts with label Mario Kart 8. Show all posts

Saturday, 23 August 2014

Rumor Roundup: Google Glass Redesign and Mario Kart 8 DLC


Jon R. is back to tackle the biggest tech rumors of this week!

On this episode of Rumor Roundup, Jon talks about Apple offering more storage options in this year’s new iPhone model, and Nintendo releasing downloadable content for Mario Kart 8, which could introduce brand new courses and cups.

Jon also talks about Google completely redesigning the current version of Glass to make it look less nerdy and the Xperia line getting a new flagship next month at IFA with the official release of the Sony Xperia Z3. All this and more in this episode of Rumor Roundup!


Friday, 15 August 2014

Nintendo Hits New Milestones With 1 Million Mario Kart US Sales, 40 Million 3DS Software Sales




Ahead of the NPD sales data coming later today, Nintendo revealed some of the milestones for their top-performing games last month in the US.
Mario Kart 8 leads the fray with 1 million copies sold. Nintendo notes in a press release that it's "the second Wii U game to cross that milestone, along with New Super Mario Bros. U (1.69 million)." Nintendo reported late last month that global sales for Mario Kart 8 have already surpassed 2.82 million.
And that success has translated into momentum for the Wii U as well. Nintendo writes that, "Through the first seven months of 2014, total sales of Wii U hardware and software have increased by nearly 60 percent and more than 135 percent, respectively, over the same period in 2013."
We don't have specific hardware numbers on Nintendo's consoles, but Nintendo isn't shy about the 3DS software numbers. The portable platform is at 40 million games sold. Updated sales totals for games that have sold over 1 million copies according to Nintendo are:
  • Mario Kart 7: 3.48 million
  • Super Mario 3D Land: 3.09 million
  • New Super Mario Bros. 2: 2.28 million
  • Pokemon X: 2.10 million
  • Pokemon Y: 2.01 million
  • The Legend of Zelda: Ocarina of Time 3D: 1.39 million
  • Animal Crossing: New Leaf: 1.36 million
  • Luigi's Mansion: Dark Moon: 1.33 million
  • The Legend of Zelda: A Link Between Worlds: 1.09 million
Nintendo added, "Four of the 10 best-selling software SKUs for July are exclusive to the Nintendo 3DS," including:
  • Tomodachi Life at number 5 (and more than 85,000 games sold)
  • Pokemon Y at number 8
  • Pokemon X at number 9
  • Mario Kart 7 at number 10
Note that these titles won't necessarily show up in the overall NPD list coming out later today, since those numbers reflect total sales across every platform a game is available on. Nintendo's ranking breaks the numbers down to an individual SKU basis (meaning the game's release on a single platform).
With Super Smash Bros., The Legend of Zelda Hyrule Warriors, and a whole slate of Amiibo figurines still coming before the end of the year, it'll be exciting to see how much Nintendo grows after the rockiness of last year. But what are you most looking forward to from Nintendo? Let us know in the comments below.

Saturday, 19 July 2014

PlayStation 4 Sweeps June Game Sales, While Mario Kart 8 Resuscitates the Wii U


 

Retail tracker NPD says June marked another up month for video games, led by sales of Sony's PlayStation 4 and Mario Kart 8 for Nintendo's Wii U.

 You could argue that now we know why Microsoft sent out that bolt-from-the-blue Xbox One sales claim half a day before NPD’s June sales figures arrived: it turns out Sony’s PlayStation 4 was the top selling console for June 2014, while Nintendo’s Wii U snatched the top selling single game SKU with Mario Kart 8..

Let’s start with overall industry sales, which saw something of a spring banquet when May 2014 came along and year-on-year retail hardware, software and accessories sales soared by 52 percent.
June 2014 saw further year-on-year growth across retail hardware, software and accessories categories by 24 percent over June 2013. Once again, the key factor was hardware sales growth of 106 percent (in May, by comparison, hardware growth was 95 percent year-on-year), offsetting declines in portable hardware sales.

As usual, we don’t have unit sales specifics, but Sony claimed victory for next-gen software sales in an email, writing that the PS4 “[led] two of the top three titles” (Watch Dogs, FIFA 14) and was first in unit sales “for the sixth consecutive month.”

Nintendo, for its part, claimed Mario Kart 8 (reviewed here) was June’s top-selling game and gave us a few rare figures: 470,000 physical and digital units sold in June, bring the total to more than 885,000 units sold (in the U.S. alone) in the game’s first five weeks. Nintendo says June 2014 Wii U sales are up 233 percent over June 2013, while Wii U software sales are up 373 percent for the same period.

I’d list NPD’s physical software sales, but at this point it’s getting too confusing: Watch Dogs was the top-seller (over Mario Kart 8) across all platforms if you ignore digital sales, but as noted above, Nintendo says Mario Kart 8 was the top-selling game once you factor in digital sales. (If I were NPD, I’d either figure out how to fold accurate digital sales into the rankings, or stop publishing the physical software sales chart entirely.)


While NPD says portable sales declined year-on-year, Nintendo notes that June 2014 3DS sales were up over the prior month by more than 55 percent, driven in part by sales of Tomodachi Life (175,000 digital and physical copies sold).

We’re now well into an extended up-trend, too: NPD says nine of the last 10 months saw year-on-year growth, thanks primarily to the new console launches last November, but NPD notes that growth trend started with software sales in September and October 2013 (in other words, Grand Theft Auto V — still listing in NPD’s top 10 chart for June 2014 software sales, incidentally).

What’s next: July 2014′s going to look pretty sleepy, sales-wise, and we’ll probably see declines across the board, though the Destiny beta that kicked off on PS4 and PS3 yesterday, adding Xbox One and Xbox 360 next week, could bolster hardware sales. The Last of Us for PS4 should do reasonably well, but it doesn’t launch until July 29. August is pretty quiet until Diablo 3 (for PS4 and Xbox One) comes along on August 19, followed by the latest Madden NFL on August 26.

But it’s September everyone’s waiting for: Assuming Destiny and The Sims 4 don’t suck, those two alone could well set sales records.

Thursday, 17 July 2014

5 Things Nintendo Needs To Add To 'Mario Kart 8' Via DLC


Nintendo should release lots of DLC for Mario Kart 8. They should release it regularly over a long period of time, keeping the game alive and fresh long past the expiration date its predecessors faced.
The game is great—quite possibly my favorite Mario Kart—but in a day and age when new content is released after launch all the time, Nintendo has the perfect opportunity to make it even better.
Sure, DLC—or downloadable content—is controversial in many circles. And certainly there are times when it feels like a game maker is simply trying to cash in on a game.
But Mario Kart 8 is already fantastic. It doesn’t need new content to achieve greatness. On the other hand, new content could keep more people playing for longer.
I very rarely purchase DLC. But I would for this game. Here are five things I’d like to see from Nintendo if they do release DLC for Mario Kart 8:
1. More toons.
mk8 charactersMario Kart 8 has lots of playable characters—more than any otherMario Kart game. Unfortunately, the roster isn’t as diverse as it is large.
There are too many Koopa kids, too many baby versions of characters, and even a metal Mario and pink-gold Peach.
It would be nice to see characters like Dry Bones, King Boo, and more of the Kong family, released in a character pack—just to name a few.
In fact, it would be even better if the game bucked tradition and brought in some other iconic Nintendo characters from non-Mario franchises. Star Fox , Link, Kirby, etc. If it can work for Smash Bros. it can work for Mario Kart 8.
2. More tracks and more bikes.
MK8 tracks
This one’s pretty obvious.
The race selection is excellent in Mario Kart 8—far more diverse than the roster—but once you’ve played each track enough times, even excellent tracks start to wear a little thin. Nintendo should continue to remaster older tracks and release those as downloadable content. Totally new tracks would be nice, too.
Nintendo could even release these in stages. Eight new tracks in the first pack, eight in the second and so forth. There’s no reason gamers should have to wait for a new Mario Kart entry to play new tracks in an age of digital content distribution. Or they could release remastered tracks as free goodies, and charge only for the totally new ones. (I’m not trying to come up with a revenue scheme, here, however.)

The same applies to new bikes, tires, and sails. There are plenty of combinations of these already, but there’s no reason there can’t be more. And I’m not talking about the very weird—unsettling—Mercedes DLC Nintendo has revealed. I’d like to see more zany bikes, three-wheelers, or maybe a whole new class of Kart altogether.
3. Add some actual battle arenas.
MK8 battle
I realize that battle mode isn’t that popular, or at least nowhere near as popular as the actual racing in Mario Kart, but the total absence of any battle arenas in Mario Kart 8 was really disappointing.
Battling on regular tracks isn’t fun. It’s harder to find people, harder to have any sort of strategy in the fight, and essentially…boring.
Worse still, using all the neat new features in Mario Kart 8 like hover and underwater mode could make for some really neat arenas. You could have an entire arena inside a giant globe, for instance.
Since the game is now online, battle mode would be even better. This was probably the biggest oversight in Mario Kart 8.
4. A more advanced video editor.
Thanks to Mario Kart TV, Nintendo has already had plenty of MK8 viral videos and screenshots, including the infamous Luigi Death Stare.
As it stands, you can show a replay of the race and tinker with a few settings, focusing on certain drivers and certain types of driving—like drifting, action, and so forth. It’s nice and simple, and it’s perfectly serviceable.
But there have been moments when I wished I had an Advanced version of the editor—being able to adjust camera angles would be great. Just being able to really dig into a race and highlight exactly what you want from exactly the angle you want would be amazing, so long as it was optional. It would also be a great tool for kids to learn more about video editing, so…educational!
5. 200cc
MK64 Toad's Turnpike
There’s nothing wrong with 150cc, the fastest and most challenging setting inMario Kart 8.
But I want to go even faster. I want 200cc.
Sure, you can always amp up the challenge by racing against real people online, but a really fast mode could be a blast, especially for those of us who aren’t super fans of online matches.
I think it would be even better if they had some sort of hardcore mode that made small changes to maps. Think of Toad’s Turnpike in Mario Kart 64. In “mirror mode” all the cars come at you instead of going in the same direction. That’s missing from Mario Kart 8′s version of the track.
Some sort of ultra-fast or ultra-hard mode would be a great way to spice up old tracks and provide new challenge for players.
And that’s all I have. Mario Kart 8 is one of my favorite games of 2014 so far, and some of the most fun I’ve had with a video game in a long time. I wouldn’t want to change it much, but I think added variety can only ever help.
Anything else you’d like to see added or removed from the game?

Saturday, 12 July 2014

Review: Mario Kart 8


Mario Kart 8.

Ah, Mario Kart. How can a game that looks like innocent fun cause an old group of friends to scream and curse at each other like sworn enemies?
And yet we still keep coming back for more, over and over again.
Mario Kart 8 expands on most elements that were introduced in Mario Kart 7, and of course brings some new additions into the mix (as well as some omissions).

A few changes to the formula
The most prominent new addition to the series is the anti-gravity feature - which sees vehicles driving on walls and even upside down. It brings about more interesting track design as well as adding a slight twist to gameplay. 
Bumping into opponents while in an anti-gravity zone also gives both karts a mini-boost, encouraging players to seek out opponents and knock into them for more speed.
Anti-gravity, along with gliding and underwater driving, leads to more diverse and creative courses as well, thanks to tons of alternate paths and shortcuts. Plus, driving along walls and straight up waterfalls just feels freaking awesome.
The item system has also seen some changes, with item stacking being removed. In other words, it's no longer possible to grab an item while dragging another item behind you.
In exchange, your items aren't removed when falling off-track or hit by opponents' attacks, with the exception of lightning, which removes everyone's items.
The infamous blue shell also behaves much like it did in the earlier games, where it would hit anyone in its path until it catches up to first place and explodes.
Luckily for those in first place, MK8 introduces some new items, one which was made as a defence against the tyranny of the blue shell. The Super Horn item sends out a shockwave that hits everyone within its vicinity, including that pesky blue shell.
Other new items include the potted Piranha Plant seen in Super Mario 3D World, which chomps anything and anyone in front of it, giving a mini boost every time it bites. The Boomerang Flower allows you to throw a boomerang up to three times, knocking opponents when it is thrown and when it returns.
The last new item is the Crazy 8, which gives players eight items that circle their vehicle, much like the Lucky 7 of MK7.
Also taken from MK7 is the vehicle customisation, where vehicle stats can be tweaked by choosing from a variety of vehicle bodies, wheels and gliders, on top of the weight class of each character. Furthermore, ATVs have been added as a new vehicle type.
Another thing that should be mentioned is how good this game looks, especially in motion. Mario Kart has always been about putting out the best gameplay first, with the visuals taking a hit in exchange for the best possible performance, but MK8 looks great and plays great, with an equally superb soundtrack.

Share your highlights
Arguably the biggest new feature in Mario Kart 8 is Mario Kart TV.
After every race, a highlight reel is produced, showing off the best bits of the race at different angles while also allowing you to fast forward, rewind and slow down the clip at will.
What's more is that highlight reels can be further customised - for example, which character to follow or whether to focus on drifting, hits or action.
In the Mario Kart TV menu, you'll find various reels, taken from your most recent races; popular online uploads, as well as clips from various friends and tournaments you have entered.
Clips you produce can also be uploaded directly to Youtube for the world to see, while also being posted to the Miiverse community. Check two of our examples below.
The meat and bones of MK8
The usual game modes are all present and accounted for; Grand Prix, Time Trials, VS Race and Battle mode, as well as local and online multiplayer.
Grand Prix has the game's 32 tracks divide up into 8 cups, each consisting of four tracks. Obtaining gold coins on-track unlocks the next cup as well as an additional character. 
Mutiplayer is where Mario Kart shines the most though, and MK8 is no different to its predecessors in how insanely fun it is.
Grand Prix, VS and Battle mode are practically the same in both single and multiplayer, and can be played split-screen by up to four players.
While in single or two-player split screen, the game runs at a constant 60 frames per second. Any more, however brings the framerate down to 30, just like in Mario Kart Wii. Going from single player straight into a full multiplayer session will see a very obvious framerate drop, but after a round it becomes a non-issue.
Battle mode is a bit different this time around in that there are no dedicated battle arenas anymore, but takes place on the usual courses instead. This was a bit disappointing and the fact that Balloon Battle was the only battle mode didn't make it any better.
Another thing I was saddened by was the fact that there was no five-player setup. Seeing as it was a feature in the WiiU version of Sonic and All Star Racing: Transformed, I thought it'd be a given in Nintendo's own racer.

Hopping online
Online play is also available and can be played alone or in two-player split screen.
I can't give a solid opinion on how well it plays since only a few people were online ahead of pre-release. But from what I've played, there weren't any problems - even with my unreliable connection it ran much better than Mario Kart Wii.
The ability to choose between global and regional opponents, as well as creating a lobby for friends and rivals, is also appreciated.
The online play extends to the new Tournaments mode as well.
Tournaments replace the Community feature seen in MK7 by allowing you to create custom tournaments with a variety of settings, such as custom rules, specific times and dates for when you want your tournaments to be active. It's also possible to create a private tournament, allowing only those with a password to partake.
Communication between players is restricted to short pre-set messages before a race begins. However, the option to use voice chat is allowed when in friends' lobbies.
Like some other WiiU titles, MK8 also has stamps that are unlocked by completing various time trials and taking the top spot in Grand Prix, also serving as a sort of achievement or trophy-like system. It's a bit more useful though, as it actually has some practical use when posting in the Miiverse community.
Pick your poison
MK 8 boasts a variety of control options, namely the WiiU Gamepad and Pro Controller, the Wii Remote, the remote + nunchuck combo and the Wii classic controller.
Controls are quite simple and laid out much like in Mario Kart 7. Performing tricks only require a timed jump off a ramp or bump in the road - though shaking the Wii remote still works for those that prefer it that way. Standard controllers also have the option of using the D-pad to steer with the second analogue stick used to brake and accelerate.
On the GamePad’s screen, you'll find a few familiar features from the DS and 3DS Mario Karts. There's a list of the racers' positions taking up the left edge of the screen, the right edge has buttons for Off-TV play and the like, while the centre of the screen houses a rather large hooter.
The GamePad can also be used as a motion controller like the remote, and both feel a lot more responsive than the motion controls from Mario Kart Wii. 

Buy it?
Mario Kart is hard not to recommend to anyone, especially if you game regularly with friends.
The Wii version was released in 2008 and up until a few weeks ago, was still being played by our group of friends. These past two weeks playing Mario Kart 8 has proved that this game will be no different. It's a fantastic game that will remain frantic and fun for a long, long time.
Score: 9 out of 10