Showing posts with label Google Play. Show all posts
Showing posts with label Google Play. Show all posts

Tuesday, 5 August 2014

'Bomb Gaza': Users call on Google Play to remove game that lets users carry out Israeli air strikes on Palestinians


View image on Twitter

Google is facing criticism for continuing to allow Android mobile users to download a game called “Bomb Gaza”, in which players are required to “drop bombs and avoid killing citizens”.

The app, which was uploaded on 29 July, has been installed up to 1,000 times and received at least one report as “inappropriate”. As of Monday evening, the game was no longer available on Google Play.

According to the game’s description and a series of screenshots, users gain points by controlling aircraft marked with Israeli flags as they drop bombs on cartoon Hamas militants.

It comes as more than 1,800 Palestinians have been killed in the ongoing Gaza conflict. Israel has confirmed that 64 of its soldiers have died in combat, while three civilians have been killed by cross-border shelling from Gaza.

Responding to the game in its review section online, Iqra Iqbal wrote that it was an “abomination”, adding: “This is a violation of human rights. My beloved brothers and sisters are dying in Gaza and some stupid ignoramus decides to make a game like this.

Others said it was a “messed up game” and “disgusting”, while Saadat Ali said: “Request all to scroll to the bottom and flag this app as inappropriate to Google.”

People also took to Twitter to voice their criticism of the game, and user Elliott Clarkson wrote: “Google Play's approval process? Non-existent. So games like Bomb Gaza get through.”

It is not the only game available on Google Play that involves bombing Gaza, including "Iron Dome", “Gaza Assault: Code Red” that tells users to “secure the region” by taking control of “an Israeli UAV equipped with powerful weapons in an attempt to secure the region”.

A spokesman from Google said that the company does not comment on specific apps, but that it "remove[s] apps from Google Play that violate our policies."


Friday, 1 August 2014

Kapsula Speeds Onto Google Play for $1, Awesome 3D Racer


Kapsula

A new racer game is available on Google Play, titled Kapsula, bringing with it fiery fast driving gameplay. The game, however artistic it may seem, is apparently set it in retro-futuristic soviet space colonies, with little pods zooming down freeways at high speeds. 
As you make your way down a road, dodging traffic and collecting tokens to upgrade your pod, you can’t help but ride alongside other pods. Once you drive past one, it attaches to you, which you then must get off of you. You do this by crashing it into another pod of the same color, or by running into a wall of the same color, which is not easy by any means. On the difficulty scale, I would give it a solid 8-8.5 out of 10.
The game brings other titles to mind, movies and games included. To me, its essence feels somewhat rooted in TRON, with hints of Impossible Road tied in. As the road twists and curves, your head almost feels forced to move along with it, dodging traffic and taking in the darkened cityscape. It’s a very enjoyable racing experience.
The game is priced at just $0.99, with no IAPs. Go grab it immediately.

 Play Link ($0.99)





Thursday, 17 July 2014

Revenue from the Google Play store will overtake Apple’s app store in 2018


The Google Play Store mobile app revenue will catch up to Apple’s App Store in 2018, according to Radio Free Mobile analyst Richard Windsor. The sheer magnitude of Android’s 80% market share is driving app revenue growth despite lower per capita spending by Android users.
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Revenue
If Clay Christensen is right, the lower income, underserved market that can’t afford Apple products is open for Google to disrupt. IDC has forecasted an average smartphone selling price of $335 this year, which is nearly half the price of an iPhone 5s. As the iPhone price premium grows relative to Android, the differences between what Apple and Google offers to consumers and developers has narrowed significantly.
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Though Apple’s iOS commands a strong brand preference amongst its loyal consumers, Android has matured closing the feature gap that Apple once had. App makers often have a preference to design apps first for iOS—successful apps are quickly redesigned for Android and companies unconstrained by budgets develop for both, either simultaneously or in lock-step. When Facebook reorganized around mobile first development in September 2012, the company debuted a redesigned iOS app and shortly thereafter released an equivalent Android app. The Wall Street Journal (subscription required) reported that Eric Feng, chief technology officer at Flipboard said that “Growth on the [Android] platform has been tremendous.” Flipboard’s Android app released 18 months ago, two years after its debut on iOS, and now accounts for over half its users.
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Henry Cipolla chief technology officer of app analytics and marketing company Localytics told Quartz: “App development on Android is technically more challenging due to its fragmentation from multiple versions running on consumers’ devices, but since Google improved backward compatibility that simplifies writing one app for many Android versions it is less of an obstacle especially for a company that believes their app will make money.”
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Google Play and the Apple App Store have grown into very sophisticated global app ecommerce platforms that have been driven to become very similar by the identical needs of consumers and developers. Cipolla says, “at a macro level, there isn’t a decisive difference between the app stores because they both do what they are supposed to do and that is pretty much the same thing. Consumers want a trusted place to download apps and developers want app distribution that attracts consumers, provides payment and merchandizing services and gives them performance data about how often and where their apps are downloaded.”
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The best example of how the market has driven the two stores to adapt and become similar is the change from paid-in-advance downloads to freemium pricing. Freemium priced apps are downloaded for free and monetized later. To this point, freemium apps climbed to about 95% of Apple App Store revenue in May 2014, according to App market intelligence company App Annie.
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Apple slide without notes app annie
And freemium revenue on the Google Play store has reached 98%:
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google play fremium
An app will no longer be successful simply by putting it in either store. This hasn’t worked since the 2007-2009 golden days of apps when a developer could monetize his or her app by simply uploading to the Apple App Store because the app supply was constrained. Now with more than a million apps in each store, the biggest complaint from developers is that their apps are not discovered in the huge pool of apps and not downloaded often enough to meet their expectations.
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A largely VC-funded industry focused on technology designed to get apps discovered is now emerging. These companies, without an allegiance to either Apple or Google, accelerate the growth of app revenue using a mobile technology version of the $100 billion per year web advertising and analytics industry.
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Peter Hamilton, CEO of attribution analytics company HasOffers, explained how this works:
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“When app developers launch an app in an app store, they can’t rely solely on users to organically find the app. App stores are limited to helping consumers discover apps based mostly on app ranks of ‘top’ lists determined by keyword searches, download volume and ratings. Most consumers don’t thoroughly research apps—so they are unlikely to discover an app if it doesn’t rank in the top 10-20 in an app store.
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Which is why app marketing extends beyond the app stores to reach consumers in the medium where they spend their time, mobile, to influence them to return to the app store with an intent on downloading a promoted app. An app developer has hundreds of alternatives to promote an app: mobile ad networks, mobile content publishers, social networks and even television. These mobile specific channels use sophisticated analytics to optimize the spending on the channels that yield the best results, which can increase downloads, engagement and revenue.”
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In-app purchases are such a large component of mobile e-commerce, which is driving venture investments in mobile app advertising and marketing companies. Mary Meeker of Kleiner Perkins pegged mobile advertising at about $12 billion in 2013, a large share of which can be attributed to the promotion of apps. Meeker believes this segment could be a $30 billion business. If app advertising spending remains proportional and Meeker’s expectation of a threefold increase, significant growth in app revenue can also be expected.
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The app store arms race will continue with both companies making incremental improvements and acquiring technologies to help developers better develop and market apps. If Android retains its dominant market share and the emerging app marketing and mobile advertising industry increase the amount of money spent by each Android consumer, Google’s app revenue will likely eclipse Apple’s. It’ll be hard for Apple to stop Google’s momentum short of introducing a cheaper iPhone.

Thursday, 10 July 2014

Android L keyboard pops up on Google Play, then swiftly disappears


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After a brief appearance on Google Play, a popular Android L keyboard derived from Google's preview firmware has been removed from the Google app store.
How long does it take for Google to remove an app from its store when it's rather similar to its own unfinished OS? Apparently 10 days — in which time nearly one million fans hungry for anything Android L installed the keyboard app from Google Play.
The Android L keyboard's appearance on the app store in late June was thanks to the preview edition of the new OS that Google released the day prior, allowing developers to begin testing some of its new features and to build apps that meet its 'material design' overhaul.
While developers have broken out many apps from the Android L preview, the keyboard was one of the few that worked and carried the look of the 'material design' scheme.
XDA TV producer Shen Ye, the developer behind the free L keyboard that appeared on Google Play, promised it would run as a standalone app on any Android device above 4.0 without requiring users to root their devices.
According to a post from Ye, Google yanked the app for being in violation of Google's Developer Distribution Agreement.
And the developer had a message for anyone who's criticised him for using the keyboard from the L preview.
"To those being pedantic and saying "it's not your keyboard, you took it off the L preview", I reply that this is my (and chrisch's) modification of the keyboard, which contains bug fixes, standalone ability (so no root), and modified so Material is default on versions below l-preview. Also, most people would rather trust an apk I publish than one off a random xda page."
According to Ye, the app was downloaded 800,000 times before "my keyboard got Scroogled".
But for Android devices Google Play isn't the only store users can install apps from and if users still want it they can find it on other sites. Of course, this means adjusting security settings so that the device can install apps from other sources.

Thursday, 3 July 2014

Android Wear App Now Available On Playstore As Section Goes Live


While the LG and Samsung smartwatches are on its way to their first customers, devs seem to be busy building apps for the same.

The Android Wear watches just went on pre-order a week ago and while customers are yet to receive their shiny new smartwatches, Google apparently can’t wait. Big G has not only rolled out the Android Wear app for smartwatch support on it’s Play Store, but also opened a separate section for all the apps that support them.
The smartwatches will in all probability reach their lucky owners by next week. Still then, Google seems to be prepared and so are the developers with almost 19 apps already offering support for the pre-ordered smartwatches.
Seems like the Android Wear-powered smartwatches are certainly going to be a hit, considering that Samsung has made the switch to it so quickly. This came soon after Samsung had recently announced its line up of Gear 2 wearables a few months ago.

Developers are definitely interested, with Pinterest being the first service to announce support for the Android wear-powered smartwatches. Again Google may have also given out LG and Samsung smartwatches at the Google I/O, which may have lead to such an explosion of apps supporting the same at such an early stage.

Google Play Services for Android reaches version 5.0


GOOGLE HAS ROLLED OUT a milestone release of its Google Play Services framework for Android devices.
Google Play Services 5.0, which includes APIs for all core and many third party apps, has a lot of new functionality, as well as support for the upcoming Android L mobile operating system and Android Wear for wearables.
The dynamic security component has been updated to reflect the post-Heartbleed changes to OpenSSL. Google recently announced its own fork of OpenSSL to be known as BoringSSL, which is likely to feature in future editions.
Game developers can take advantage of two new features to enhance their apps. For the first time, game data can be saved to the cloud, allowing end users to pick up from where they left off on different devices or after a hard reset.
Quests are a new type of time-based goal that uses triggers to update the game online, after reaching goals such as level completions and object collections offline. This is particularly significant in large scale roleplaying games, allowing them to reduce data use.
The App Indexing API makes it easier for developers to integrate the contents of their apps into Google's search, meaning that results can include data from within the app. This has previously only been available to select partners.
Minor tweaks mean that Google Cast now supports closed captioning for Chromecast, Drive can sort query results and create folders even while offline, and Wallet supports vouchers and loyalty cards that are automatically used when valid.
There are also updates to analytics and advertising APIs. Google Play Services is being rolled out silently now to certified Android devices, and full details and access for developers can be found in the Android SDK Manager.