Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Monday, 25 August 2014

Madden NFL 15 Release Date, Price: Already Available to Download on Xbox 360, Xbox One; Where to Purchase, Xbox One Bundle


EA Madden NFL 15

EA will be releasing the next title to their football game franchise, Madden NFL 15 tomorrow Aug. 26 in the U.S. and on Aug. 29 in Europe.

Madden NFL 15 will be the 26th title in the franchise made by Electronic Arts. Madden is much like the FIFA game franchise being based on the sport itself with its many player and clubs. While FIFA takes its teams from various football leagues like Barclay's Premier League or La Liga, Madden takes it teams from the American National Football League.

The game will be released on the Playstation 3, Playstation 4, Xbox 360, and the Xbox One. The game is now available for purchase in various retailers like Gamestop, Amazon, and Best Buy.

EA's title is priced at $59.99 for all platforms and is already available for download for the Xbox 360, and Xbox One. The game cannot be played, however, until it release at 12:01 a.m. PDT / 3:01 a.m. EST on Aug. 26.

Microsoft is also introducing a bundle for the Xbox One which includes the football game. Consumers can now buy the Xbox One console for $399 inclusive of the Madden NFL 15 title. Essentially, users save the $60 they would otherwise pay for the game.

The cover box art features Seattle Seahawks cornerback Richard Sherman. The decision was made after a 16-player bracket vote that comprised of both offensive and defensive players. Other players included in the bracket were Jimmy Graham, Luke Keuchly, Nick Foles, Cam Newton, and Alfred Morris among others.

Saturday, 16 August 2014

Assassin's Creed Rogue is a next-gen rebel for Xbox 360, PS3




We're sure you can make up your own mind on why Assassin's Creed Rogue is only coming to Xbox 360 and PS3. Nonetheless, we wanted to know what Ubisoft had to say on it. After all, Rogue's story is meant to bridge the gap between Assassin's Creed 3 and Assassin's Creed 4: Black Flag, and the latter of those games came to PS4 and Xbox One. And both, of course, came to PC and Wii U.

"Well, the Kenway saga that began with Assassin's Creed 3 and continued with Assassin's Creed 4 was largely told on the PlayStation 3 and Xbox 360," Associate Producer Karl Luhe told Joystiq at Gamescom. "So for us it made complete sense to finish that saga there. For next-gen players we built Assassin's Creed Unity from the ground up to make best use of that new technology, and that's where next-gen players are going to play Assassin's Creed."
Assassin's Creed Rogue (8/5/14)

While Assassin's Creed 4 did introduce the PS4 and Xbox One to the series, the game was still built on the AnvilNext engine that was used in Assassin's Creed 3. As Ubisoft's Ashraf Ismail told IGN last year, the engine was built with next-gen systems in mind.

We asked Luhe if Rogue could really be seen as a key cog in the Kenway saga if it wasn't coming to next-gen platforms like the previous game did.

"Well, Assassin's Creed 3 was exclusively on that generation..." Luhe began.

"But you did have the previous game on the next-gen platforms," we reiterated.

"It's a valid point," he replied. "We remain with that focus of next-gen is for Assassin's Creed Unity and for those gamers that haven't made the transition or really want to finish that saga, Assassin's Creed Rogue is the offering for them."

So, Xbox 360 and PS3 players can check out Rogue when it hits stateside on November 11. As a new trailer shows, players take on the role of a Templar rather than an assassin, and the Templar hero has his own ship with his own new weaponry to make waves with.

Friday, 15 August 2014

Pinball FX2 launches on Xbox One with Xbox 360 table import




Pinball FX2 is now available on Xbox One, and customers who purchased certain tables on Xbox 360 can import them for free, developer Zen Studios announced today.

When Zen announced the original release date for the Xbox One version — July 31 — the studio said the game would not offer cross-buy support for tables purchased on Xbox 360. At the time, a Microsoft representative told Polygon that it was working with Zen to make that happen. A couple of weeks later, Zen happily announced a reversal: Players would be able to import tables from Xbox 360, although the Xbox One version wouldn't be available until August.

Pinball FX2 on Xbox One is a free download, as it is on other platforms; customers buy individual tables or table packs from within the app. The Xbox One version includes the Sorcerer's Lair table for free. Most, not all, existing tables are available for importation from Xbox 360, but according to Zen, the studio will soon add support for the ones that can't be imported right now. Those include the four Marvel Pinball tables, as well as Earth Defense and Excalibur.

Wednesday, 13 August 2014

Ambitious Racing Game The Crew Announced for Xbox 360, But Not PS3




Ubisoft tells us, "The Crew is originally built for the new generation of consoles, so when we made the decision to port it to the previous generation, we decided to focus solely on the platform closest to the new-gen's technical infrastructure, which is the Xbox 360."

"We are not currently working on a version for PS3 or Wii U and are focused on delivering The Crew for Xbox One, PS4, PC and Xbox 360 simultaneously on November 11."

The original story is below.

Ubisoft's ambitious upcoming racing game The Crew is no longer exclusive to Xbox One, PlayStation 4, and PC. Ubisoft announced today that the title is now also headed to Xbox 360. There was no mention of versions of the game for PlayStation 3 or Wii U.

The Crew launches November 11 for Xbox 360, Xbox One, PS4, and PC. As for why Ubisoft is bringing the game to a last-generation console, the publisher says it's all about meeting gamers where they are (as long as that's not PS3 or Wii U).

"It's Ubisoft's objective to continue to meet the needs of consumers who have not yet made the move to the new console generation," Ubisoft marketing executive Tony Key said. "The Crew was originally built for the new generation of consoles, but we have always had a desire to make it accessible to as many people as possible. We're excited to bring The Crew's same core features, massive scope, mission variety, and overall driving experience to Xbox 360 players."

The Xbox 360 version of The Crew is in development at Asobo Studio (Fuel, Toy Story 3), with support from Ubisoft's offices at Ivory Tower, Ubisoft Reflections, and Ubisoft Shanghai. We have followed up with Ubisoft to ask why the game is not also coming to PS3 or Wii U.

Ubisoft also announced today that a closed beta for The Crew will be held on Xbox One and PS4 starting in "late September." Information on how to get into the beta will be announced at a later date, the publisher says.

Friday, 8 August 2014

Ultra Street Fighter IV PS3, Xbox 360 and PC Giveaway!


ultra-street-fighter-4

In the world of fighting games this is a big week. Ultra Street Fighter IV just dropped, delivering the ultimate package of the most popular competitive fighting game on the planet.

We have five digital codes for Ultra Street Fighter IV on PS3 and PC, as well as five physical copies of the Xbox 360 version to giveaway to you, our loyal readers. That’s a total of 15 winners in this giveaway, all thanks to the great folks at Capcom.

To enter, head to the CraveOnline Gaming Facebook page, like us, and send us a message with which version you’d like to be entered into the giveaway for. Please only choose one platform (PS3, Xbox 360, or PC) to make entry fair for everyone. Also, the PS3 and Xbox 360 versions are United States only. See official sweepstakes rules here.

On Monday at 10:00AM PST we will close entry and randomly select our 15 winners. Winners will be contacted via Facebook with their code, or in the case of the Xbox 360 version a request for a physical address to ship to.

Ultra Street Fighter IV bundles in the following content in addition to everything included in the original award-winning Street Fighter IV and Super Street Fighter IV:

  • 5 New Characters: Poison, Hugo, Elena, Rolento, Decapre bringing the total roster up to 44 characters.
  • 6 New Battle Environments: Pit stop 109, Mad Gear Hideout, Cosmic Elevator, Blast Furnace, Half Pipe, Jurassic Era Research Facility.
  • Rebalanced Gameplay: Direct fan feedback was gathered on all of SSFIV original characters and core system mechanics in order to achieve the most balanced Street Fighter ever.

In addition, these full retail copies (non upgrade) include all previously released costumes in the Street Fighter IV series, giving you some options for how you want to look when beating up friends and foes.

Wednesday, 6 August 2014

Assassin's Creed: Rogue Confirmed for Xbox 360, PS3


This has got to be the leakiest franchise in the gaming industry, but hey, that’s just one of the reasons we love it. I can’t quite remember the last Assassin’s Creed announcement that wasn’t presaged by a series of completely accurate rumors, and this latest installment is no exception. The big Assassin’s Creed game this year will be Unity, a massive next-gen only title set during the French revolution, but Ubisoft has long hinted that it had something up its sleeve for Xbox 360 and PS3 owners as well. The company confirmed today that that game will be Assassin’s Creed: Rogue, coming out November 11th.



The official trailer features an irishy templar (albeit a templar with an assassinish hood) strolling through a field reflecting on the nature of history and posterity. He then comes upon a wounded assassin and, we assume, shoots him dead while remarking that he’s pleased with his decision to follow “his own creed.” So we know that this templar, whose name is Shay Patrick Cormac, is a rogue, but the particular manner in which he is a rogue is a little unclear.

According to Game Informer, Rogue will form “the cornerstone” of the Kenway trilogy, which also contains Assassin’s Creed 3 and 4. It takes place during the events of the Seven Year’s War, and aims to bring some of the swashbuckling naval adventures of Assassin’s Creed 4 to some North American locales. That war is part of what led to a financially ruined French government, so there’s going to be some overlap with Unity. The fact that the relationship between the Seven Year’s War and the French Revolution is now the subject of a major video game is a little bit surreal: here’s hoping that the game doesn’t succumb to some of the overwrought historical tourism that plagued Assassin’s Creed 3.

The last time Ubisoft made what we could consider an “also-ran” Assassin’s Creed game was Liberation for the Vita, and it doesn’t bode entirely well for quality control. Despite being set in New Orleans, which all games all the time should be, the finished product was buggy, boring and odd — a potentially interesting abolitionist narrative was totally overshadowed by traditional Assassin’s Creed weirdness, and fans had to wait for 2013′s Freedom Cry to get the first actually good game in the series with a black protagonist. The template of Assassin’s Creed 4 couldn’t be stronger, though, so there’s a possibility we could close out this year with not one, but two quality AC games.

Resident Evil Remake Coming to Xbox 360, Xbox One, PS3, PS4, and PC


Capcom will release a remastered version of the original Resident Evil game for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC, the company announced today. Set to launch as a download in early 2015, the game is based on the 2002 GameCube "REmake" of the 1996 original. It will be released in North America and Europe, though pricing was not specified.



The Resident Evil remake includes "additional enhancements" that will make it the "definitive" version, Capcom says in a post today on its blog. Character models and backgrounds have been improved, and there is a "scrolling" camera that will help integrate the original game's 4x3 presentation into a 16x9 view. This means that when you move Chris or Jill out of the frame, the view will "smoothly" scroll along with you, Capcom says.

In addition, Capcom says that while the original "tank" controls will remain intact, players will also have a "modern option" where the character will move in the direction of the analog stick. If you don't want the new control or 16x9 option, you can revert to the original experience, Capcom says. Finally, the Resident Evil remake for consoles and PC has 5.1 surround sound support.

The Resident Evil series is one of the biggest and well-known franchises in gaming; it has sold more than 61 million units to date across 92 different games. A seventh installment in the main series--Resident Evil 7--is rumored to be in the works.

Xbox 'Games with Gold' August 2014 preview: Free awesome games for members with Xbox 360 and Xbox One consoles




Xbox is definitely putting up a fight when it comes to their free games for members. Many have said that Sony's PS Plus gives away better games, but Microsoft does not agree. For the August selection, Games with Gold members are treated to two awesome free games.

For Xbox 360 and Xbox One owners, there are two games available for download. These are completely free with your Games with Gold subscription.

For the Xbox 360, the game available from August 1 to August 15 is "Motocross Madness," which is priced at $9.99. The other game that will be available from August 16 to August 31 is Bethesda's "Dishonored," which is originally priced at $19.99.

"Motocross Madness" is an off-road motorcycle racing game where players can race in obstacle courses and perform tricks. "Dishonored" is a stealth action game, wherein the player's task is to save the princess, gain control of the empire and doing these undetected. Players will have gadgets, weapons and magical powers.

For the Xbox One, the two games available for the month of August are "Crimson Dragon" and "Strike Suit Zero: Director's Cut." Both are priced at $19.99 each. These games will replace "Guacamelee! Super Championship Edition" and "Max: The Curse of the Brotherhood."

"Crimson Dragon" is a game where players control a dragon and fight with enemy life forms. The player can train the dragon and add new skills to it. Meanwhile, the "Strike Suit Zero: Director's Cut" is a game where the player joins in fleet battles to save the Earth.

All games are available for a limited time only, so make sure you grab them on time. Once you have the game, you can keep it forever. In addition, all games are free for the Xbox One games. However, you should be an Xbox Live Gold member to be able to download Xbox 360 games for free.

Crew Mode Returns In NBA 2K15 For PS3 And Xbox 360


nba 2k14 gameplay e1407281345910

2K Sports has announced that Crew Mode makes a triumphant return in NBA 2K15. However, the mode is only being featured for the PS3 and Xbox 360 versions.

Crew Mode was last featured in NBA 2K11 and was sorely missed in NBA 2K12, NBA 2K13 and NBA 2K14. 2K Sports listened to all the feedback from fans over the years and brought it back for NBA 2K15. However, it’s noted Crew Mode is back only for the PS3 and Xbox 360 versions. 2K Sports hinted the PS4 and Xbox One versions has something similar, but won’t be sharing details yet.

2K Sports added this to current-gen consoles in order to make PS3 and Xbox 360 gamers feel special. They mentioned they didn’t want to be like other game publishers that forget about the older consoles.

During 2K Sports’ twitch stream, they also showed the first screenshots for NBA 2K15 on PS3 and Xbox 360. The graphics look the same, but it still looks decent. Obviously the PS4 and Xbox One versions will look better like last year, but the visuals are decent for the aging PS3 and Xbox 360 hardware.

It’s also worth mentioning Crew Mode in NBA 2K15 is back in full. Everything featured in NBA 2K11 is there, plus they added more awesome features to the mode too. If you loved the mode back in NBA 2K11, you’ll be nuts if you don’t pick up NBA 2K15. 

Tuesday, 5 August 2014

Call of Duty Ghosts DLC 4 Release Date: ‘Nemesis’ Coming to Xbox One, Xbox 360 on Aug 5; PS4, PS3


(Facebook)

The final Call of Duty: Ghosts DLC is set for a release on Tuesday.

‘Nemesis’ will be available on all Xbox platforms on Aug. 5. Activision has yet to announce the DLC release date for the PC, PlayStation 4 and PlayStation 3.

There are four new multiplayer maps available in “Nemesis“:

Goldrush: This map is set in an abandoned gold mine in USA. Narrow tunnels and shafts make it a map suited for close to medium range engagements. Players can ride two mine carts to get around the battlefield quickly.

Subzero: Set in an abandoned Canadian submarine base, this medium-sized map has a traditional three-lane design that allows for engagements of all ranges to take place.

Dynasty: This medium-sized map takes players to a Chinese lakeside village with a variety of elevations for players to take advantage of.

Showtime: This map is a remake of the classic Call of Duty 4: Modern Warfare map “Shipment.” The smallest CoD map has been reimagined as a “futuristic death arena.”

“Nemesis” also includes the fourth episode of Extinction mode. Entitled “Exodus,” this map allows players to craft more new weapons, and has new Cryptid aliens for players to face.

Almost all Cryptids from the previous episodes will make an appearance, including the Ancestors which are “the deadliest of enemies with a range of lethal powers including mind control and psionic attacks.”

“Nemesis” is priced at $15, and will be available for download for those who purchase the $50 season pass.

Monday, 4 August 2014

AU New Releases: Ultra Street Fighter IV Dragon Punches Onto The Xbox 360, PS3, and PC




The latest iteration in Capcom's flagship fighting game series punches its way into Australian retailers this week. Ultra Street Fighter IV will be released for the Xbox 360, PS3, and PC on August 8.

As the name indicates, the game is the latest version of 2009's Street Fighter IV, which was followed by Super Street Fighter IV, and Super Street Fighter IV: Arcade Edition.

This version of the game introduces five new characters--Poison, Hugo, Elena, Rolento, and Decapre--six new stages, new modes, and balance changes. Those who own Super Street Fighter IV: Arcade Edition will be able to upgrade to Ultra via Xbox Live for $15. However, owners of the PlayStation 3 version will not be able to access the digital upgrade option due to age rating restrictions from Sony.

In a statement sent to NZGamer.com, a Capcom representative stated that the situation resulted from a "conflicting age rating with the OFLC the digital upgrade is not available on PSN across Australia and New Zealand... More specifically, Ultra Street Fighter IV has an 'M' classification, whereas Super Street Fighter IV and Super Street Fighter IV Arcade have 'PG' classifications. Best practice with Sony means that an update may not have a different classification from the original title."

Ultra Street Fighter IV was released earlier this year for the North American territory to positive reception. The game was praised in GameSpot's review for its new and enriching game mechanics. For more details on games out this week, check out the full list below.

August 5, 2014

Sacred 3 First Edition (360, PS3, PC)

August 7, 2014

Goat Simulator (PC)

August 8, 2014

Ultra Street Fighter IV (360, PS3, PC)

Monday, 28 July 2014

Xbox One and Xbox 360 Free August Games With Gold Titles Include Crimson Dragon, Dishonored




Microsoft today announced August's free Games With Gold titles for Xbox One and Xbox 360, totaling four games in all split between the two platforms.

On Xbox One, players with an active Xbox Live Gold subscription ($60/year) can download Crimson Dragon (normally $20) and Strike Suit Zero (normally $20). These will become available starting August 1, and they replace the current free games, Guacamelee! Super Turbo Championship Edition and Max: Curse of Brotherhood. If you have not downloaded those games yet, now would be a good time to do so.

Xbox 360 players with the Xbox Live Gold subscription, on the other hand, can download Motocross Madness (normally $10) for free August 1-15. Then starting on August 16, subscribers can pick up Dishonored (normally $20) for free through the end of the month.

On Xbox 360, once you download a free game, it is yours to keep even if your Xbox Live Gold subscription lapses. But on Xbox One, you'll need to keep your Xbox Live Gold subscription active to hang on to the free games.

Tuesday, 22 July 2014

Microsoft is giving away Destiny beta keys for Xbox One and Xbox 360


 

There's just over 24 hours to go till the Destiny Xbox One and Xbox 360 beta. All preparations are now complete. Aoife has retreated to Manchester, supposedly for work reasons but actually in order to escape the blast radius when Joe's home-grown Hype-O-Meter goes nuclear. Ed is writing about himself in the third person, the better to control his own volatile emotions. Jonty was last seen trying to flag down an imaginary Star Destroyer.

How are your own preparations coming along? Got your beta key ready? If not, don't despair - Microsoft has a number to give away on social media. Simply RT this and like this for a chance at gaining entry on Xbox One, or RT this and like this if you'd rather play on Xbox 360. Alas, the offer is only open to residents of the UK right now - hopefully, it'll migrate to other territories as the day wears on. You'll also need to be 18 years old or over to qualify for consideration.

The giveaway runs from 22nd July to 23rd July 2014. 

Saturday, 19 July 2014

Bungie explains why Destiny doesn’t have PS4-to-PS3, Xbox One-to-360 cross-platform multiplayer


Bungie explains why Destiny doesn’t have PS4-to-PS3, Xbox One-to-360 cross-platform multiplayer 

Destiny will hit PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on Sept. 9, but new-gen players won’t get to play with their last-gen buddies.

Developer Bungie’s sci-fi online shooter doesn’t support cross-platform multiplayer. That’s nothing new when it comes to Microsoft and Sony systems, but the game also won’t enable PlayStation 4 gamers to get online and shoot aliens with people on PlayStation 3. In an interview with Digital Trends, Bungie engineer Roger Wolfson explained that it decided to cordon off new-gen from last-gen players for gameplay reasons and not due to technical limitations.

“I’ll speak for the hypothetical player,” Wolfson said. “[On PS3], I have a disadvantage sniping across the map because [my opponent with a new-gen console] is only two pixels on my screen, and I’m four pixels on his. You see that in the world of PC gaming, where people are always racing to the best video card to give themselves the advantage.”

That situation is due to the difference in resolution between the various versions of Destiny. On PS4 and Xbox One, the shooter will hit 1080p high definition, which means the game is rendering 1,080 horizontal lines for each frame. On PS3 and Xbox 360, the game will run at 720p.

That disparity in resolution doesn’t necessarily mean the PS3 player would always have a disadvantage compared to his PS4 counterpart. In most circumstances, a new-gen player and last-gen player would probably have even footing, but Bungie also wanted to avoid the appearance of giving Xbox One and PS4 a more favorable experience.

“Regardless of what the reality is, there’s definitely a perception among gamers that better hardware means you have an advantage,” said Wolfson. “We don’t want to have to enter that fray, so to create the best, most-level playing field, both actually and perceptually, we separated it by platform.”

So, does all this mean that Destiny looks lackluster on last gen? No. Bungie is insisting that isn’t the case. The developer notes that while the graphical fidelity may suffer, a lot of the other aspects are spot on.

“There’s really no difference at all in loading; the game is as fluid and as action-packed,” said Wolfson. “There are as many combatants on [screen as new-gen], and the loading times are equivalent.”

Players are getting their first taste of Destiny on PS3 right now. Bungie opened up a beta test yesterday for both Sony platforms for anyone who preordered (and thousands of others). The Xbox One and Xbox 360 beta will start next week.

Thursday, 17 July 2014

AirMech Arena beta hits Xbox 360 on July 23





AirMech Arena, the Xbox 360 version of the Herzog Zwei-inspired free-to-play online battle arena game, will have a closed beta on Xbox Live next week, Ubisoft and developer Carbon Games announced today.
Xbox 360 owners can sign up to play the beta of the action real-time strategy game through the official AirMech Arena website. An account for Ubisoft's Uplay service is required to take part. The closed beta will run from July 23-29.
The game takes place in a "war-torn future," where players take control of transforming robots called AirMechs to capture and protect bases. In addition to unlockable units, pilots and items, AirMech Arena also features single-player and multiplayer modes. AirMech Arena's cooperative and competitive modes allow teams of two-to-three players to play with friends while defending bases against enemies.
The game is expected to launch on Xbox 360 sometime this summer.
The original AirMech is available on Steam in Early Access and as a direct download for Windows and Chrome.

The Destiny Xbox One & Xbox 360 beta - everything you need to know


Destiny's beta hits Xbox One and Xbox 360 on 23rd July, at 10am PDT, 6pm UK time and 3am Sydney time. Are you read for lift-off, Guardian? Because if you're not, here's a little round-up of need-to-know Destiny beta details. I'll add more info as it arrives.
How do I access the Destiny Xbox beta?
Right now, the only way is to pre-order Destiny from participating retailers, but we suspect Bungie will give a few codes away through other channels - you may wish to follow the developer onTwitter and like the Facebook page, if you haven't already. Each 9-digit Destiny beta code includes three download keys, so by all means share the love. Additionally, you can pre-order the game up to four times (once per supported console) in order to nab a grand total of 12 download keys. An Xbox Gold subscription is required to play on Xbox platforms.
If you pre-ordered on 1st October 2013 or later, the code should have been either printed on the receipt, printed on a flyer you should have received when you splonked the dosh, or emailed to you by the retailer. Your choice of beta platform doesn't have to be the same as that for which you've pre-ordered, so if you've put money down on an Xbox One Destiny bundle, you can try the game out on Xbox 360.
I've got a code. Where do I redeem it?
Jammy devil. Redeem your code here.
How much hard drive space do I need for the Destiny Xbox beta?
It's alleged to fill about 12.63GB on Xbox One - we're still waiting for an announcement about the Xbox 360 version, though Bungie has confirmed that the Destiny beta won't run on an Xbox 360 Arcade console, Xbox 360 4GB console or Xbox 360 Core System, due to storage limitations. USB flash drives and external hard drives also aren't supported by the Destiny beta.
So, how much content does the Destiny Xbox beta include?
Where the alpha bumped new players to level four in order to showcase certain advanced options, the beta starts you off at the beginning of the game, at level zero, and includes more of the final game's narrative (reportedly, around four chapters). A level cap has yet to be announced. You'll be able to customise your appearance, class, race and gender. The classes are the Titan (powerful, tough soldiers), Hunter (stealth and reconnaissance) and Warlock (space wizards, basically). The races are the Exo (ancient robots), Awoken (ethereal elf-type aliens) and human (self-important hairless apes).
Going by teaser screenshots (above), players will be able to explore Old Russia area on Earth, parts of Mars and parts of Venus. You'll also get to visit the Tower, a hub zone in Earth's last city where you'll accept missions from NPCs, socialise with Xbox Live acquaintances and buy, upgrade or unlock weapons, gear and accessories.
What about Destiny's multiplayer?
The beta includes co-op Strike missions for fireteams of up to three players, and a number of modes from the Crucible competitive multiplayer component. Screens of the Companion app (see below) suggest that the head-to-head offerings include Salvage and Skirmish for teams of up to three players a side, Combined Arms, Clash and Control for teams of six players a side, and Rumble, a free-for-all mode, for fireteams of up to three. Player loadouts and progression will transfer between these solo, co-op and competitive play, as in the final game. While exploring, you may also uncover secret loot, perform stunts aboard your Sparrow landspeeder or participate in spontaneous open world firefights. Enemies slated to appear include the Fallen (space pirates) and Hive (giant insects).
Will the Destiny Xbox One beta run at 1080p?
Not according to Bungie's community manager David Dague, but the developer has promised that it'll be 1080p at launch, running at 30 frames a second.
Will my progress carry over to the final game?
Play the Destiny beta from 8pm PDT on 26th July to unlock an exclusive player emblem for the retail version of the game. Beyond that, Bungie is still thrashing out how much of your progress will carry over. "It's something that we are trying to figure out," says community boss David Dague.
Should I bother with the Destiny companion app?
Yes. It's free, for one thing, and it allows you to customise a character's inventory, track currently available quests and activities, and brood over Crucible and story stats. Any changes you make to a character will be displayed on a fully 3D, fully rotatable model - just the thing for dazzling fellow commuters on the London underground. The app is available for iOS and Android phones.
Any advice on how to play the Destiny beta?
I don't have any to share myself, but I know somebody who does. Aoife's penned a set of Destiny Xbox beta tips based on hands-on time at E3 in June. The most important one is probably "play as a team".

Tuesday, 15 July 2014

Sony: PS4 targeting Wii owners who skipped PS3 and Xbox 360


Sony is using PlayStation 4 to target Wii owners who skipped the PlayStation 3 and Xbox 360.

The PlayStation 4 launched last November and became the fastest-selling console ever in the UK. Globally it has shifted seven million units, and is even outpacing the PlayStation 2.

While much of the console's success is down to the early adoption by core gamers, Sony Computer Entertainment boss Andrew House told Eurogamer at the Develop conference in Brighton that there is a huge opportunity to attract those who bought a Wii but not a PS3 or Xbox 360 - in fact it's already happening.

While the PS3 and Xbox 360 were successful consoles, shifting around 80m units each, the Wii was the standout winner of the last generation, selling over 100m consoles worldwide.
1
Did you buy a Wii then skip the PS3 and Xbox 360?

"Our big opportunity is to welcome back an audience much earlier in the lifecycle that possibly bought into the Wii previously," House said.

"Whether it's based on this is a really good all-round entertainment device for a family in addition to having great games, our consumer data suggests some of those people are already coming in now and that's what's contributing to the really great sales we've had."

As a result, House is keen for Sony to remaster old PlayStation games for this new audience on PS4. We're already seeing the fruits of this with The Last of Us Remastered on PS4, due out soon. Naughty Dog's game launched on PS3 in June 2013, and Sony believes there are a significant number of PS4 owners who never played it.

"I hesitate to say this because I know committed gamers may roll their eyes about it, but there's an opportunity with some of the remastering or re-imagining from PS3 franchises that will potentially find an audience that hasn't played them in the previous generation because they skipped that generation," House said. "We're starting to see signs of that.

"That bodes well for us as a platform, but it bodes well for developers and publishers as well. I've always looked with envy at the movie industry about what a great job they're able to do with taking content and making it work. Disney is the best example of this, right, of taking classic content and reintroducing it to audiences over time.

"We as an industry haven't done that historically. We're only just getting into our stride with people who now have been playing for 10, 20 years, who have a nostalgia factor, who want to see those franchises come back and be reinvented.

"That is a whole other area of exploration I would like to see PS4 to lead the charge on."

House said that in Europe 40 per cent of PS4 early adopters didn't already have a PlayStation Plus account. "That me was a good indication of whether they were new to this world," he added.

"And anecdotally I've had people who were the Wii generation and who are back in the consideration set. It's certainly something I hear about."

Looking back at the last eight months since the launch of the PS4, House declared himself and Sony delighted with how things had gone. "I look back on it and I struggle to see how it could have gone any better from most perspectives," he said.

The PS4's sales success has exceeded many expectations - including Sony's. It had predicted the console would shift five million units by the end of its last financial year. In the end it sold seven.

"I look back on it and think we executed several things really well that I'm fairly proud of," House said.
"One was being consistent in our message, being focused on delivering for the game first and foremost, but not losing sight of the opportunity to turn a console into a broader entertainment device as well, which is important.

"It's going to sound counter intuitive but it's important for gamers. If the consoles we make find relevance with multiple people in a household and multiple members of a family, those are all opportunities for other people to get into gaming. I see us as almost creating a springboard for that, and that's what a platform business is all about."

There were question marks, House said, over PS4 sales going into 2014, but House said increased production has meant key channels in North America and Europe are approaching full supply, and following that demand is sustaining itself "and it looks to be positive".

"One of the things we benchmark ourselves against the PlayStation 2 to a greater degree," he said, "and we're happy to have been significantly ahead of that. But we need to see a full comparison of a full year of what the PS2 did including a holiday season, compared with a similar period for PS4. And then we'll have a sense of where things are really going."

Friday, 11 July 2014

Minecraft Xbox 360 – With Easy Multiplayer Options




Exploring Worlds
The Xbox 360 is a great platform that is very well suited for Mojang’s Minecraft, a first person, sandbox building game. Even gamers who are totally new to this game will find themselves swept away by the various opportunities available for creativity in the Xbox 360 edition of Minecraft. However, some might find it disappointing after playing the game on the PC. Yet, the Xbox 360 version has been well reproduced enabling exploring, building and adventure in the block worlds that are randomly generated.
The essence of the game has been left untouched in the Xbox 360 version. Players get spawned in the three-dimensional game and immediately start harvesting wood and digging into the mine for resources. They have to battle with creepers and create handy tools, build a fortress, all based on their personal choices. Players are given plenty of options, combining slow exploration with fun game styles.
Help and Support
There are also tutorial menus that are built in the Xbox version of Minecraft. They pop up and explain the basic mechanics of the game to the player in the early stages. You don’t need to consult Wikipedia for getting to know the basic elements of the game. Players can get a feel for the game pretty easily. At the same time, the finer elements of the game are kept well hidden, so that players can find them as they travel through the game.
Change in Controls
The Xbox version of Minecraft involves giving up the mouse and the keyboard used in the PC version. Instead, one has to use the Xbox 360’s controller, but it is a smooth transition. Sprinting is not possible, so you may have to go rather slowly while plodding through long distances. However, navigating the world and taking care of the various tasks is really smooth. The crafting system has been redesigned. This helps in streamlining the process of creating items and also helps manage the inventory better. You no longer have to drop the resources separately in the different formulas present on the crafting grid. All the player has to do is to see the crafting menu and choose the item he wants to create. When the player clicks on the craft button, all the materials that he will need are available from the inventory and he can create the item. If any of the items that are necessary are lacking, they are shown in red. This helps the player to track them down more easily. Item recipes need not be memorized and the system makes forging the gear much easier.
Playing with Friends
Minecraft is a great game when you play it solo, but if you have many friends along with you, it makes it that much more fun. However, setting up a co-operative game on the desktop takes a lot of patience, downloads and configuring of the server and so on. On the other hand, multiplayer is much easier on the Xbox 360 version of Minecraft. Xbox Live easily offers the functionalities and easy access for multiplayer modes. Co-op is seamless and players can invite their friends and ask them to join their worlds or even leave the worlds open, so that others can join in while they are playing. There is no need for tedious setting up processes. Minecraft Xbox 360 also advances one step ahead with the split screen that enables playing with four players. All you need is a big screen, a comfortable couch, some good snacks, and you are all set for a great gaming session with friends.
Verdict
The negative aspect of Minecraft Xbox 360 is that you don’t have all the content that is available in the PC version. Some of the variety in the environments is limited and some resources are not available. Maps are also no longer infinite, but the core foundation of the game is still fun.

Top 25 Xbox 360 Games




Microsoft launched the Xbox 360 in 2005, kicking off the last generation of gaming. This was the most successful period for the company to date; with its excellent Xbox Live service and deep support from third-party developers, the Xbox 360 in many ways became the defining console of the last generation. This success was driven by great games – the Xbox 360 was the destination for dozens of amazing titles, and the difficulty we had compiling this list of 25 speaks to the depth of its catalog.
For the sake of making a list with more variety, we decided that we would include only one game per franchise on this list – that’s why you see only one game from fantastic series like Mass Effect, Assassin’s Creed, and Grand Theft Auto on the list. Even after agreeing on this approach, narrowing down the list proved tough; many great games didn’t crack this list, and entire genres like fighting and sports failed to make the cut.
Here are our picks for the 25 best Xbox 360 games. Let the angry comments commence, and don't forget to check out our Top 25 Wii Games list as well.
25. Super Meat Boy (2010)
Team Meat (Edward McMillen and Tommy Refenes) created an unlikely sensation with Super Meat Boy, a game that flew in the face of many prevailing trends in the game industry at the time of its release. The game, though primitive in look, features ultra-challenging 2D platforming that recalled some of the best of the 8- and 16-bit eras. More importantly, its charm and dead-accurate controls revealed a game that had been made to the highest level of craftsmanship. In the years since its release on Xbox 360, it’s helped inspire a veritable 2D platforming renaissance in the indie scene – and a return to difficult gameplay.
24. Tomb Raider (2013)
Lara Croft is one of gaming’s most recognizable icons, but her path has sometimes been a rocky one. Since taking over for series creator Core Design, Crystal Dynamics had delivered some solid work on games like Tomb Raider: Legend and Anniversary. However, its 2013 reboot is a true classic and the best game in the franchise to date. Though it amps up the focus on action and takes some inspiration from Naughty Dog’s Uncharted series, you can’t argue with the results. This deep, polished third-person action/adventure game is one of the best of the generation.
23. Gears of War 2 (2008)
Gears of War served as Microsoft’s flagship new franchise for the Xbox 360, and Epic Games delivered a masterwork with the second game in the series. Gears of War 2 features the usual gameplay tweaks but leaves a lasting impact on the cooperative side. In addition to its co-op campaign, this entry introduces Horde mode, which pits five players against increasingly difficult waves of enemies. This proved to be addictive and has since been imitated by many other games, becoming a staple multiplayer mode in popular franchises like Call of Duty, Halo, and Team Fortress.
22. Dishonored (2012)
Dishonored refutes the prevailing industry wisdom that challenging new IPs can’t debut late in a console generation. Arkane Studios built an amazingly creative stealth game helmed by Raph Colantonio and Harvey Smith. The game tells the tale of Corvo, a deadly bodyguard framed for murder in the steampunk city of Dunwall. By offering a freeform approach to each mission, players can switch between stealth and combat whenever necessary, and Corvo’s otherworldly abilities like being able to instantly “blink” from place to place breathed new life into the stealth genre.
21. Far Cry 3 (2012)
In a generation when many gamers have complained about first-person shooter campaigns turning into “on-rails” experiences that glide from set piece to set piece, Far Cry 3 shows that these single-player modes can excel when offering the flexibility of a dynamic open world. While the story about a one-percenter running awry on a native island rubbed some people the wrong way, the open-world gameplay and unpredictable island wildlife gave players great satisfaction, helping to set up anticipation for Far Cry 4. Its ‘80s infused expansion, Blood Dragon, proved equally superb.
20. Dark Souls II (2014)
From Software’s Souls series became the biggest cult phenomena of the past few years, and Dark Souls II is the finest of the bunch. Dark Souls fans crave the punishing brand of action/RPG combat and the feeling of accomplishment it brings. This challenge is enhanced through polished gameplay and elegant dungeon design, things that Dark Souls II has in spades. From Software also made a slight appeal to accessibility with the addition of quick travel, which speeds up the action without diminishing player frustration or compromising the difficulty.
19. The Walking Dead (2012)
Telltale Games had made a long series of profitable (if unremarkable) adventure games based on a variety of entertainment franchises, and then came The Walking Dead. This episodic, graphic novel-influenced take on the series proved that the company could make a simple, engaging adventure game that not only entertained, but touched the soul as well. By cultivating a bond between the player and child character Clementine, The Walking Dead makes each life-and-death choice in the branching story a gut-wrenching experience. Many consider it a high-water mark for video game storytelling.
18. XCOM: Enemy Unknown (2012)
The XCOM franchise was beloved by old-school PC gamers, but was hardly a bankable property in 2012 when 2K Games rebooted the franchise with Enemy Unknown. Developer Firaxis reimagined the old turn-based strategy classic in fine fashion, allowing you to take a squad of soldiers on a mission to thwart various alien threats across the globe in tense, turn-based encounters. Between missions, players can experiment in various collected alien technologies at XCOM HQ to enhance their offensive and defensive capabilities. The death of every operative in combat is permanent, which adds another layer of attachment and tension. All in all, it’s a brilliant comeback for a classic property that translated well to consoles.
17. Battlefield: Bad Company 2 (2010)
The Battlefield series has made a huge contribution to the shooter genre, particularly in its large-scale online PC matches, but its single-player campaigns have never had much personality – except for the Bad Company spin-off series. Bad Company 2 had a plot headlined by Preston Marlowe and the 222nd Army Battalion, known for its brash and wild tactics. The plot draws favorable comparisons to movies like Three Kings, and provides some much-needed humor in the overly serious military genre. The star of the show, however, is the tightly constructed multiplayer that hones its focus on Conquest and Rush modes and packs each map with great vehicles and the most destructible environments in series history. This entry also gets bonus points awarded for the excellent Vietnam expansion.
16. Rock Band 2 (2008)
The music game fad, which turned many a house party into plastic-guitar slinging concerts in the early 2000s, reached its apex with Rock Band 2, the second in Harmonix’s full-band series. This sequel ironed out some of the flaws from the first game, and came with an incredibly diverse and rocking soundtrack that’s the finest in the genre’s history. Harmonix kept up the momentum with a steady stream of great downloadable tracks, making Rock Band 2 a game that kept on giving. Though it wouldn’t last, we’ll never forget the good times we had.
15. Braid (2008)
Jonathan Blow’s Braid was at the vanguard of a new wave of indie games on consoles that aimed to deliver deeper, emotional messages within creative gameplay and deceptively simple graphics. Braid looks like an old-school platformer, but in actuality is a complex, time-twisting puzzle game. Equally impressive is the story, a meditation on loss and memory enigmatically told and still debated to this day among fans. Braid is both completely unique and brilliantly executed, and helped spark the explosion of challenging, meaningful indie games that came in the following years.
14. Dead Space (2008)
Survival horror has always been associated with Capcom’s Resident Evil series, but Visceral Games, a new studio within Electronic Arts, snatched the crown from the originators with Dead Space. This sci-fi horror game shamelessly gives nods to cinematic inspirations like Ridley Scott’sAlien and John Carpenter’s The Thing. As stranded engineer Isaac Clarke, players must use a repurposed to laser cutter to survive on the alien-infested spaceship USG Ishimura –usually by ripping aliens limb-from-head with the game’s strategic dismemberment system. Dead Space cultivated a chilling sense of loneliness and dread, making it one of the true classics of the horror genre.
13. Halo 3 (2007)
Halo has always been Microsoft’s premier game brand. Without the franchise, one wonders if the company would be in the same position in the industry. Halo 3 wrapped up the epic trilogy and the saga of the conflict between humankind and the Covenant, as well as the series hero Master Chief. The storytelling is matched by the visuals; as the first Halo on Xbox 360, Halo 3 showed off a new Bungie in-house graphics engine to great effect. Even better was the fact that players could play co-op with three friends. When we were not tackling the four-player co-op, the multiplayer offered a great experience that kept Halo 3 at or near the top of the Xbox Live charts for years. You can experience it all again soon on Xbox One in the Master Chief Collection.
12. Borderlands (2009)
Gearbox Software took a big risk with Borderlands. Halfway through development, it scrapped its original vision for a gritty, Mad Max-style game with realistic visuals for a gonzo, cel-shaded look and a goofy sense of humor. This genius move helped drive the game to be a huge commercial hit. The game is essentially an open-world action/RPG with the emphasis on first-person shooting and an insane variety of randomly created weapons. By melding the action with the loot-collecting addictiveness of dungeon crawlers like Diablo, Borderlands is like a drug for hardcore gamers.
11. Fallout 3 (2008)
Fallout 3 sets gamers loose in a massive, brilliantly realized post-apocalyptic open world. Some longtime fans worried that the first-person game would simply remake the Fallout franchise as a sci-fi Oblivion clone, but Bethesda managed to balance the old and new. The most impressive feature? The V.A.T.S. combat system, which gives players the ability to switch at will between strategic turn-based action and real-time combat. If anything, Fallout 3’s world felt even more compelling than any of the Elder Scrolls games, filled with grotesque, mutated enemies and memorable sideshows like the “Republic of Dave.” That’s not to mention the impactful choices you make – some of which reshape the entire game experience. This is the role-playing genre in its highest form.
10. Portal (2007)
Few games seem genuinely cut from a new cloth; Valve’s Portal is one of them. Adapted from a student project entitled Narbacular Drop, the game took a simple concept – entering in and out of a set of portals placed in the environment – and created a magical action/puzzle game. Even more impressive is the sly, minimalist storytelling, centered on an A.I. being named GLaDOS. Traversing each of the test chambers presents a unique physical puzzle to solve and the great writing spawned an online cult following for Portal. The cake is a lie, but Portal is the truth.
9. Batman: Arkham Asylum (2009)
With his belt full of gadgets and an acrobatic fighting style, Batman is seemingly made for video games – yet no developer managed to get it right until Rocksteady’s Arkham Asylum. The game uses Epic’s Unreal 3 engine to create the haunting psychiatric hospital/prison. Within its walls, Batman must stalk henchmen and iconic enemies like the Joker, Poison Ivy, and Bane through its dark halls. Using Detective Vision (essentially x-ray vision), the Caped Crusader can get the drop on his foes, then swoop down and dispatch them with a very fluid combat system that made it easy to take out groups of enemies as smoothly as Bruce Lee. Though its sequel, Arkham City, was also great, we prefer this more tightly focused experience.
8. Assassin’s Creed: Brotherhood (2010)
The Assassin’s Creed series can be divisive among fans, who often have divergent opinions about which game is best. However, the majority of the Game Informer staff gave Brotherhood the nod over Assassin’s Creed II. Starring the best character in the series, Ezio, Brotherhood hones everything from the fighting system to the economy and adds interesting new mechanics like the ability to recruit assassins that can be called in for times of trouble. This game also introduces a multiplayer component that feels unique and in the spirit of the franchise, something we doubted could be done. Brotherhood is an engrossing historical epic, and the greatest of a great franchise.
7. Left 4 Dead (2008)
Some games, like GTA V or Skyrim, achieve greatness through scale. Left 4 Dead is an example of a game that is noteworthy for its focus. The game pits you and three friends against levels of bloodthirsty undead with a simple mission: survive. Voted the best cooperative game of all time by Game Informer in 2012, Left 4 Dead throws a quartet of players into the fire and forces them to work together with frantic intensity. The A.I. “director” that adjusts the flow of action and items makes sure that the game is always well paced and tense.
6. Call of Duty 4: Modern Warfare (2007)
Some people may feel that the Call of Duty formula has grown stale (though tens of millions would disagree), but let’s not forget that the series is a blockbuster for a reason. Call of Duty 4: Modern Warfare was a juggernaut, instantly recasting both the franchise and the shooter genre in its image. The game’s single-player is a fast, polished thrill ride – delivering several memorable set-piece moments and our favorite mission of all time: All Ghillied Up. The multiplayer is equally a revelation. By emphasizing RPG-like level progression and giving players the ability to call in airstrikes and UAV drones for reaching certain killstreaks, Modern Warfare lends a depth of play to the fast, small-environment matches. It’s telling that many of these innovations have been copied so often that they are now regarded as staples for any first-person shooter’s multiplayer offerings.
5. Grand Theft Auto V (2013)
Grand Theft Auto had two amazing entries on the Xbox 360. Many resonated with GTA IV’s taciturn and haunted Nico Bellic more than GTA V’s trio of more clichéd protagonists, but at the end of the day, there’s no denying the mammoth scale and brilliant quality of the fifth entry in the franchise. Not only does it deliver the widest variety of landscapes we’ve ever seen in a video game, GTA V also offers the best gameplay in series history. Thanks to the efforts of Rockstar North, driving was finally a pleasure and not a chore. The shooting mechanics were excellent, and things like mid-mission checkpoints helped ease some of the frustrations of past games. Rockstar North once again proved why it’s one of the best game developers in the world.
4. Mass Effect 2 (2010)
Of all the games on this list, Mass Effect 2 is most closely tied with the others in the series – the interconnected trilogy was an unprecedented experiment by BioWare that paid off handsomely. However, the second in the series, just as in original Star Wars trilogy, is our pick for the strongest entry. It vastly improved the combat over the first game, and delivers an epic ending that truly satisfied all players – something that can’t be said for the also-excellent Mass Effect 3. Mass Effect 2 set a new standard for RPGs, the power of choice in games, and interactive storytelling. It’s the most polished, consistent, and best of a franchise that’s among the greatest ever in gaming.
3. The Elder Scrolls V: Skyrim (2011)
While The Elder Scrolls IV: Oblivion was a landmark game in the early part of this past generation, its follow-up, Skyrim, is simply a better game – and one of the greatest games in RPG history. It’s unmatched in size, scope, and variety, allowing players to pour literally hundreds of hours into the game and not discover all it has to offer. The combat and spell skills are remarkably deep, allowing for a wide variety of character types and play styles. Characters can also use “dragon shouts” to unleash powerful blasts at foes. Never before has a game offered so much to do and explore. And dragons – did we mention it has dragons?
2. BioShock (2007)
Ken Levine and Irrational Games aren’t your average game creators, and BioShock is not your average game. A first-person shooter on its surface, BioShock is actually a profound parable about  ambition and a meditation on the political philosophy of Ayn Rand. Set in Rapture, a ruined undersea city created by magnate Andrew Ryan to be a libertarian paradise where the best and brightest of mankind could freely achieve greatness (with some help by genetic modifications), BioShock tells an unforgettable tale while delivering great combat. More importantly, it shows that social commentary isn’t exclusively the domain of indie games, and it doesn’t have to happen at the expense of a great story or fantastic action.
1. Red Dead Redemption (2010)
We select Rockstar’s Red Dead Redemption above all the other great games as this generation’s best Xbox 360 title. This sprawling western has it all: a gorgeous open world full of activities and interesting characters to meet, a huge variety of gameplay from frantic firefights to liar’s dice, and an affecting story. More so than any other Rockstar game, Red Dead Redemption packs an emotional punch; John Marston’s indelible tale helps serve as a requiem for the Wild West itself, which is vanishing around him even as he adventures across the American Southwest and Mexico. Throw in a surprising and emotional ending, and you have a game that we’ll never forget. Red Dead Redemption is a classic through and through.